Pages tagged open-world
21 games | 10 notes from these games
Games
21Horizon Zero Dawn Remastered
Same game, prettier robots
Satisfactory
Factory game that ate three hundred hours
The Elder Scrolls IV: Oblivion Remastered
Cyrodiil with new paint, old jank intact
Assassin's Creed Rogue
Assassin's Creed from the Templar side
Final Fantasy VII Rebirth
Open-world FF7 that earns its sprawl
Forza Horizon 5
Open-world racing at its most generous
Ghost of Tsushima
The wind as your compass is brilliant
Ghost of Yōtei
If you loved Tsushima, play this
Grand Theft Auto Online
Here we go again
Marvel's Spider-Man 2
More of what made the first games good
Pokémon Legends: Arceus
Pokémon finally tried something
Pokémon Violet
Open-world Pokémon, ambition over polish
Red Dead Redemption
Original holds up better than I expected
The Elder Scrolls V: Skyrim
Played for the mods, stayed for the world
The Legend of Zelda: Breath of the Wild
The blueprint for modern Zelda
The Legend of Zelda: Tears of the Kingdom
BOTW's playground with new tools
The Witcher 3: Wild Hunt
Still the bar for narrative open worlds
Xenoblade Chronicles 2
Anime tropes wrapped around great combat
Xenoblade Chronicles 2: Torna ~ The Golden Country
Better paced than the main game
Xenoblade Chronicles 3
The most cohesive Xeno yet
Xenoblade Chronicles Definitive Edition
Where the series finally clicked for me
Recent notes from these games
10The open world holds up remarkably well. Side quest writing is genuinely better than most modern RPGs.
The aluminium research chain is genuinely brutal. Six different machines feeding into one output, and I'm still manually ferrying some resources.
The remaster's lighting makes the Imperial City feel genuinely grand. The jankiness that I remember is still there in moments, but now it reads as charm.
Finally off biomass burners. Coal power took way longer than expected — the water extractor placement alone cost me two hours.
Got the first iron-to-screws-to-reinforced-plates loop running without manual input. Watching it tick over automatically never gets old.
Story picked up significantly after the first few quests. Aloy's world starts making sense in a way that rewards paying attention.
The remaster is stunning. Lighting on the machines and foliage is dramatically better than I remembered.
Major narrative turn; party builds finally clicked.
Story pacing dipped but character scenes carried this chapter.
Party synergy clicked after loadout changes.