A playthrough quest
A digital notebook for the games I'm playing, the ones I've finished, and the notes I want to keep along the way.
Playing now
Last note May 8Satisfactory
Factory game that ate three hundred hours
The aluminium research chain is genuinely brutal. Six different machines feeding into one output, and I'm still manually ferrying some resources.
Also open
Same game, prettier robots
Cyrodiil with new paint, old jank intact
Classes are back. Squad play matters again
Recent notes
The open world holds up remarkably well. Side quest writing is genuinely better than most modern RPGs.
The aluminium research chain is genuinely brutal. Six different machines feeding into one output, and I'm still manually ferrying some resources.
The remaster's lighting makes the Imperial City feel genuinely grand. The jankiness that I remember is still there in moments, but now it reads as charm.
Finally off biomass burners. Coal power took way longer than expected — the water extractor placement alone cost me two hours.
Got the first iron-to-screws-to-reinforced-plates loop running without manual input. Watching it tick over automatically never gets old.
Story picked up significantly after the first few quests. Aloy's world starts making sense in a way that rewards paying attention.
The remaster is stunning. Lighting on the machines and foliage is dramatically better than I remembered.
Great opening zone and scan log worldbuilding.
Scan-heavy exploration loop is excellent when framerate holds.
Staff omega build now consistent.
Recently finished
All 70 cleared games →EA's F1 finally feels like a step forward
A bigger, more confident sequel
The driving sim Polyphony always wanted to ship
The campaign people kept telling me about
Slow start, then it never lets go